How Glitchers use Buildstash in their quest to improve brain health with games
Steering builds through QA and distribution to clients and health services
Glitchers is an innovative game studio using the power of games to build a future where cognitive health is accessible to everyone. Their flagship project, Sea Hero Quest, tracks brain health while contributing to dementia research - providing researchers with next-generation tooling and giving individuals a way to track and train their spatial performance with a game.
The team at Glitchers needed a solution for steering cross-platform iOS and Android builds through QA, and then distributing to clients including health providers off of the App Store. Buildstash Portals provided the ideal solution for simple internal distribution, while providing a great experience for clients and beta testers to access builds.
Buildstash's Portals feature has made it easy to create client facing build links for projects where we need distribution, but aren't ready for primetime on the App Store.
With the Unity Cloud Integration we can take our CI pipeline and create builds for QA, sanity checking on multiple platforms, and then when they look good, punt them over to our Buildstash Portal where our client can instantly access them.
We used to have all kinds of solutions, some in-house, or a mix of paid platforms that did bits of the pipeline, but not everything we needed. There wasn't a one stop shop.
With Buildstash I can fire and forget - I know it works. Then when a build is going up for Release Candidate, I can share the same build that went through testing immediately with anyone that needs it. It's a great workflow with a clean interface that is a no-brainer for every development team, whether you're doing internal builds, external builds, or phase testing before release.

World leaders in using games to generate behavioural insights and global datasets.